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MODULE 2
Flatness VS Projection

5-1_17.jpg
5-1_2.jpg

Elevations

Elements Final.png

Chosen Elements

2022_SM1_MendozaEvetteAnne_1337688_M2HandDrawing.jpg

hand Drawn
Axonometric

2022_SM1_MendozaEvetteAnne_1337688_M2Axo.jpg

Original 
Vectorised Axonometric

M5 Modified M2.jpg

Modified 
Vectorised Axonometric

Reflection

Module 2, Flatness VS Projection was both incredibly enjoyable and rigorously time consuming.

Assigned two elevations from a Mario World, they guided the essential structure my axonometric projection followed.

 

My favourite part of this assignment was being granted the freedom to essentially create my own world within the assigned Mario World 2 – 17.

 

The importance of scales and referencing the elevations was clear when ensuring accuracy in the hand drawing. Using 10 – 15 sheets of tracing paper, I found the hand drawing and concept creation process to be the most time inducing part of this module.

 

A common theme I found within the Worlds 2 -17 was this idea of climbing, moving up to progress. Hence, a main “rule” broken in this world was the inclusion of multiple ground levels within the middle space. I wanted to lean towards this stepping up theme so I created a world within a world that would be found behind the clouds but hidden from the elevation views.

Using a 2H pencil, 0.1 fine liner, 0.4 fine liner for the section cuts, my own drawing board, set squares, Adobe Photoshop, Adobe Illustrator and Adobe InDesign, these materials and tools played integral roles to the completion of this module.

 

Following the previous croissant drawing module, I am glad this module gave me an opportunity to further my skills in axonometric drawing and projection.

Although another rigorously time-consuming effort, seeing the transformation of the work in this module is worth it. 

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